Last updated: 22 August 2026
PSO: Pocket does not require an account and does not build advertising profiles. Most game data stays on your VMU Pro or storage media. Online multiplayer and this website do, however, process limited technical and user-supplied data as described below.
1. Data Stored on Your Device
Save data, settings, character progress, inventories, MAG data and locally stored display-name preferences remain on your device or storage media. The project does not receive this local save data during normal play.
2. Online Multiplayer
If you choose Online multiplayer, the app connects to a PSO: Pocket relay server. The service processes your network address, a server-assigned session identifier, selected region, class and outfit information, and any display name, room name, symbol chat, phrase chat or typed chat you choose to send. Gameplay packets are relayed between paired players so the shared session can function.
The relay uses this information for matchmaking, multiplayer delivery, moderation, abuse prevention, troubleshooting and service reliability. Connection addresses, display names and operational events may appear in server logs. Log retention follows the server host’s operational rotation rather than a permanent player-account record.
3. Local Wireless Multiplayer
Local wireless co-op communicates directly between nearby VMU Pro devices and does not use the internet relay. The other player’s device necessarily receives the multiplayer information required to render and synchronize the session.
4. Website Analytics and Hosting
This website uses Cloudflare for delivery, security and aggregated traffic analytics. When you visit, Cloudflare may process connection and browser metadata such as your IP address, user agent, requested page, referring page, approximate region and request timing. This information is used to operate, secure and understand use of the website, not to create in-game profiles. Cloudflare’s handling of this data is governed by its Privacy Policy.
5. Sharing and Sale
The project does not sell personal data or share it for targeted advertising. Data is disclosed only to infrastructure providers needed to host the website and online relay, or where required by law.
6. Your Choices
You can play single-player or use Local wireless co-op without connecting to the online relay. Display names, custom room names and typed chat are optional; leaving the display name blank uses the selected class name.
7. Children’s Privacy
PSO: Pocket is not designed to collect information from children. Players should avoid putting personal information into display names, room names or chat.
8. Changes and Contact
This Privacy Policy may be updated from time to time. Any updated version will replace the previous version.
Questions or privacy concerns can be raised through the PSO: Pocket project repository.