Drop rules and the complete weapon catalogue for all four classes.
Loot Guide
Know what can drop
Rare items begin appearing in deeper hunts. Ordinary S-Rank items first become eligible in Mines on V.Hard and must pass a separate 25% pool gate before their selection weight is applied.
Rare TierRed
S-Rank TierYellow
S-Rank EligibilityMines V.Hard+
Top Sell Value64 Meseta
Tier
Colour
Selection Weight
Sell Price
Common
White
10.0x
8 meseta
Uncommon
Blue
3.0x
20 meseta
Rare
Red
0.05x
45 meseta
S-Rank
Yellow
~0.04x after 25% gate
64 meseta
Catalogue
Weapons by class
All S-Rank weapons pulse faster and leave a trailing photon accent.
HUmarSabers, Swords & Partisans
Rare weapons
Gladius — midnight blue saber with a wide guard · Mines (Hard+)
Durandal — silver saber with orange edge detail · Late Mines / early Ruins (Hard+)
Excalibur — gold-finished saber · Ruins and deep V.Hard runs
Calibur — heavy wide-blade sword · Mines (Hard+)
Zanba — fork-tipped heavy sword · Late Mines / early Ruins (Hard+)
Agito — gold rare blade · Ruins and deep V.Hard runs
Top-end ordinary loot begins in V.Hard Mines and Ruins. Eligible S-Ranks must pass their separate 25% gate; on Ultimate, that is roughly one S-Rank per 2,000 successful eligible loot rolls. Explicit quest rewards use separate paths.
Difficulty
Area
Max Rarity
S-Rank?
Lucky Drop %
Normal
Forest / Caves
Common
No
3%
Normal
Mines / Ruins
Uncommon
No
3%
Hard
Forest / Caves
Uncommon
No
5%
Hard
Mines / Ruins
Rare
No
5%
V.Hard
Forest / Caves
Rare
No
8%
V.Hard
Mines / Ruins
S-Rank
Yes
8–10%
Ultimate
All
S-Rank
Yes
10–15%
PSO: Pocket
Ready to start hunting?
Open the VMU Pro App Store and search for PSO: Pocket.